|
Post by Reno on Mar 26, 2005 12:12:30 GMT -5
Hey JB, looks like your understanding anim8or quite well. Keep it up!
|
|
|
Post by Dingodilelover on Mar 26, 2005 17:21:29 GMT -5
Just how hard IS animating with it?
|
|
|
Post by Dingodilelover on Mar 26, 2005 17:29:35 GMT -5
By the way, I'm downloading it right now.
|
|
|
Post by Reno on Mar 26, 2005 20:31:47 GMT -5
its not hard. All you have to do is be creative, and understand what each icon does on Anim8or (theres about 60 or 70)
|
|
|
Post by Dingodilelover on Mar 27, 2005 11:43:36 GMT -5
Yeah, the help doen't work... so how do you make it go into different colors?
|
|
|
Post by Reno on Mar 27, 2005 17:06:02 GMT -5
you either texture it or material it. Material as in color 1 color only. Texture as in image that is 256x356 or is in power of 2. ( 32x32, 64x64, 128x128 or 256x256, it cant be 30x30, it will load, but it will get garbled on the object your texturing.)
|
|
|
Post by Dingodilelover on Mar 27, 2005 19:02:30 GMT -5
Yeah, earlier I played with it and found that out.
The things is, I can't figure out how to put other shapes on top of the earlier shapes, so to speak.
|
|
|
Post by Reno on Mar 27, 2005 21:56:30 GMT -5
Well, as long as you use the Top, Front, Side and prespective views, you'll do fine. NOTE: While moving objects, using your XYZ axis, you will move the horizontal and vertical, but you will also move depth wise as well, sso make sure if you only want to move the object left or right or up and down, select the XY axis. nothing else.
|
|
JumpButton
D.I.H.G Junior Member
Step away from the animal.
Posts: 136
|
Post by JumpButton on Mar 27, 2005 22:55:44 GMT -5
Froosh-! Swoosh-! Crash-! POW!!!! An alien! Eek. No, really. I'm Scared. AH!
|
|
|
Post by Dingodilelover on Mar 28, 2005 17:50:23 GMT -5
Awesome alien, JB.
|
|
|
Post by digimaster on Mar 30, 2005 12:36:36 GMT -5
Yeah cool alien.
|
|
|
Post by Reno on Mar 31, 2005 13:38:11 GMT -5
Yeah, thats one good alien, though it has to many meshes.
|
|
JumpButton
D.I.H.G Junior Member
Step away from the animal.
Posts: 136
|
Post by JumpButton on Mar 31, 2005 16:37:33 GMT -5
Uhm.... Huh? ;D
|
|
|
Post by digimaster on Apr 1, 2005 4:14:13 GMT -5
He means that all bodyparts are different.
|
|
|
Post by Reno on Apr 1, 2005 12:14:33 GMT -5
Sorta, but theres no rule to how many meshes you have, just when usin the models in a game it takes u more space. Mesh= seperate oject.
|
|