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Post by ZAR on May 15, 2006 2:33:22 GMT -5
They both sound impresive!
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Post by Jarlaxle on May 16, 2006 0:12:23 GMT -5
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Post by Reno on May 16, 2006 13:51:59 GMT -5
And I, will post mine as well! Prepare!!! Here is the storyline for it: This castle was quickly designed by the Arcitec Kit Rae, Of Lorderon. After the Scourge took Lorderon, Kit Rae Managed to evade the attacking undead and collect a small amount of people and escape to the Zul'Dare islands south of Lorderon. On A small island, a castle was quickly built for the run away humans. Unfortunatly, the undead chased them down, and with one swift battle, Kit Rae and his remaining humans were destroyed. But still, how did they get here in the first place? The run away humans couldnt possibly build a castle on top of a cliff within a few months, ships can only bring the supplies, what would bring the supplies up the mountain? Perhaps the answer doesn't lie within the land, but in the sea, a odd light glows from the center of the abandoned Harbour, what could possible be under the black forsaken waters? Only brave adventure's dare to enter, but none have return, not even the water soaked corpse... Description: A real work of art, my best ever me thinks. A huge island, out in the middle of the sea, a castle sits in the cliffs, with a large chain door, and a foutain, with two flower beds. It even has interiors built in! The castle has a Throne, a cup, and a Chandeleer, the towers have ladders as well! Enjoy these awsome screenshots brought to you by M-Productions! Look at the detail long and hard, with advanced texture mapping done with anim8or and Uv Mapper, the textures make this model so real its not even funny. With interior modeling, and a garden maze, along with double to double water effects, this model is defantly the best thing ever created by me! and here are the images: 001: img107.imageshack.us/img107/5796/0011yn.jpgDES: This is a upper view of the entire island, you can see the mysterious glowing thing by the port, and the caslte sitting in the cliffs. 002: img109.imageshack.us/img109/1319/0022dz.jpgDES: Its a front view, you can see the glowing orb real good now, and the sizer of this massive island 003: img462.imageshack.us/img462/7180/0036ip.jpgDES: The camera is now looking at the caslte from the largest peak seen in picture # 2. 004: img130.imageshack.us/img130/5509/0045es.jpgDES: The caslte is looking at the port from the largest peak seen in picture #2 005: img115.imageshack.us/img115/7505/0051zi.jpgDES: This is a back view taken from the cliff wall of the largest peek seen in picture # 3. 006: img490.imageshack.us/img490/2366/0066vj.jpgDES: Its a top view, about 4 KM away from the highest peak. 007: img173.imageshack.us/img173/1324/0073fj.jpgDES: its a front view, taken from the cliff drop seen in picture # 3 008: img20.imageshack.us/img20/6724/0086kr.jpgDES: Its a side view, you can see most of the minor details of the castle. 009: img487.imageshack.us/img487/9125/0092ex.jpgDES: Its a close up front view, you can see the cain holding the gate, and the chain pully, along with the detailed textures on the walls. 010: img486.imageshack.us/img486/6528/0104xy.jpgDES: A good view of he foutain. 011: img466.imageshack.us/img466/4834/0115pg.jpgDES:A good view of the detial put into the walkway in the wall, and the flower beds. 012: img127.imageshack.us/img127/8684/0126qe.jpgDES: A view of the walkway. 013: img108.imageshack.us/img108/1520/0131je.jpgDES:A view of the center yard, where the main castle sits, you can see part way inside the caslte as well. 014: img102.imageshack.us/img102/6050/0145qa.jpgDES:A view in the wall itself, look at the detail put onto each battleent and the path inbewteen leading to each tower. 015: img475.imageshack.us/img475/9598/0159uw1.jpgDES: A view insdie one of the towers, you can see the ladder going up from the battlements, to the upper part of the tower where to window is. 016: img102.imageshack.us/img102/515/0167my.jpgDES: A view outside one of the tower windows once up the ladder 017: img523.imageshack.us/img523/3979/0175yh.jpgDES: A view from the top of the towers looking into the back yard. 018: img392.imageshack.us/img392/2294/0181kv.jpgDES: A view of the grass maze. 019: img192.imageshack.us/img192/6707/0197zj.jpgDES: A view at the throne, and the interior of the main caslte tower. 020: img388.imageshack.us/img388/1853/0205jt.jpgDES: Still inside the throne room, but looking up, you see a chandaleer and a ladder going to the upper part of the main tower. NOTE TO JUDGESThe judges are HEYHWA Mecha Dr. Ripper Roo Ras And GS Refer to the judging method on the first post, it must be done i nthat fashion!!!!
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Post by Reno on May 16, 2006 19:03:11 GMT -5
You guys, you guys, you guys.... Terrible.
We should of got 3D Modelists to judge, you guys are being way to easy. Its like some pathetic school marking or something.
Let me define in Real 3D terms what each one is:
Creativity IS: Looking at the model, and seeing special things like windows, doors, insides to the model instead of hollow nothing, objects, doodads and add ons.
Model detail IS: How detailed the model is, is it a plain cube? Or does it have detail on it? Ect.
Texture quality IS: How good the textures are, ask your self, Are there stretchs on the UV Hemisphere? Are there face by face mapping, if you dont know what this is, dont judge.
Overall impression IS: Details and the way the renders are presented. How Mal got 10 of 10 makes me wonder, do you know what this means? He just posted links? I posted background story and a descrption, that is what overall impression is.
Please, judge hard now.
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Post by Jarlaxle on May 16, 2006 21:08:51 GMT -5
You have to give them some credit, they did do pretty good job. Arthas will definately win in textures because I have no idea how UV map. Oh well, I did my best. We have story lines for our castles now?...If I must then here it is: Some old geezer went in a row boat to across the ocean and then he just finds a castle in the middle of no where. And thank you Mecha, I had no idea I had that in my either, it just came randomly!
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Post by Reno on May 16, 2006 21:20:07 GMT -5
Well, either way, I was expecting a bit of more harder marking, along with reasons why and stuff, not just some kid going: "Ummm, I'll give it ahh, 9 out of 10, ok, sounds good"
I want you guys actually looking at the detail, looking at each image, and then giving reasons for your marks, dont be generous, actually MARK!
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Post by Raistlin Majere on May 17, 2006 23:15:30 GMT -5
My, my, a difficult choice indeed. Both are very well done, and have obviously had great time invested in them... We'll start with Mal's, though keep in mind that he was really using the inferior program. That is to say, a program that is very glitchy and difficult to use. Mal: Creativity: 6/10 I say this because it is basically a combination of different elements seen in other castles, there aren't many unique additions, thought the things you borrowed were done well. Model Detail: 14/20 I would say that the detail is quite impressive. There are many shadowing elements (Though I hear that they are automatic) Without the use of a UV Mapper program, the going must have been tough, though that is more about textures... The model itself is quite intricate, the design is not simply a basic rectangle. Texture Quality: 12/20 As I say, it must have been tough going with the technology you had, you did a great job for what you had, you had limited texture options. Overall Impression: 8/10 The castle is great, it is complete, there are many additions that add the right "touch" to the model, the screenshots shown were good views, there is nothing that seems rushed and all seems to be in great order. Nice work. Total: 40/60
Arthas: Creativity: 8/10 I would say that you were superior in this category. You had a story surrounding your castle and many extra details that complete a believable picture. However, your castle itself was basically a large rectangle in sections. Mal's was similar, but I found your shape more noticable. Good creativity. Model Detail: 16/20 You had great model detail also, even though some things had to be made polygonal out of necessity. What can I say? There is a lot of extra stuff in here that really work well, even though each on takes extra work. Texture Quality: 17/20 Wow. This is awsome. I can't give you 20/20, of course because nothing is perfect. You had superior tools in this degree, the UV Mapper and all, and you included a surrounding landscape that looks great, I mean great! You apparently also took extra measures to ensure the best quality possible. Overall Impression: 8/10 Though the castle itself is essentially a basic rectangle broken into sections, the great detail laid into everything is awsome. The landscape is great, the story works, and there are many hidden things that took a lot of work, but are not even seen that much. I do like the doubled battlements and the inner towers, throne room, etc. Total: 49/60 Nice work, you two.
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Post by Reno on May 17, 2006 23:29:26 GMT -5
Now, that, that my judges, is a way to judge, the past three judges, Heyhwa, mecha, and GS, please re do your judges based on Ras's post, give a description why, and what could be improved/complemented on, dont just give pointless points with no reason, your posts are deleted, plase re vote!
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Post by Jarlaxle on May 21, 2006 14:54:07 GMT -5
You can rate them any time now.
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Post by Reno on May 21, 2006 15:02:30 GMT -5
They did, or attempted, but they don t read the posts on how to rate properly, so they get deleted, lets just cancel this thing, and keep going with the modeling the same thing, but not in a competition form since the only real judge is Ras.
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Post by Jarlaxle on May 21, 2006 15:08:53 GMT -5
Alright. It will sereve as a topic to show off but people can still rate it if they want to.
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Post by Reno on May 21, 2006 15:13:17 GMT -5
Yeah, exactally, but not a real competition since Ras is the only one who really knows 3D Modeling.
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Post by Jarlaxle on May 21, 2006 15:14:22 GMT -5
The others can learn.
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Post by Raistlin Majere on May 22, 2006 22:47:11 GMT -5
I'm sure. Just for kicks, though, I had intended to give a few more points to Mal's castle, now that I examine it closer, it has a very... crystaline, ornamental and intricate style that I hadn't completely taken into account, so I would have modified his creativity mark from 6/10 to 8/10, his overall would change to 42/60, just so you know.
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Post by Jarlaxle on May 23, 2006 20:16:51 GMT -5
I'm glad to hear that. I was hopping that i would only lose a lot of points in texture quality.
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